I dont't really care about how many frames I get in Quake 3, I want to have a decent framerate in Alice, STV and future games based on it (SOF 2, Return to Wolfenstein Casttle..). I also want them to be glitch free.
If the ICD is fast, it usually displays some sort of corruption and when it's glitch free it's slow.
The only thing that was fast and had no corruption (in the game) was TurboGL, but ever since PD 6.0 they screwed the movies (only first frame shows with sound still playing in the background).
Think they can solve that and possibly add support for more games, or does TGL present no more interest to them ?
Despite that, they still rule
(love the smily Joel)
If the ICD is fast, it usually displays some sort of corruption and when it's glitch free it's slow.
The only thing that was fast and had no corruption (in the game) was TurboGL, but ever since PD 6.0 they screwed the movies (only first frame shows with sound still playing in the background).
Think they can solve that and possibly add support for more games, or does TGL present no more interest to them ?
Despite that, they still rule
(love the smily Joel)
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