I am looking for an article discussing the pipeline architectures from the latest graphics cards.
I can't find any recent articles, only a short story by Reactor Critical, but that's not enough and it's a bit old. (V2 and TNT)
I've some questions about the number of pipes in relation to TMU's and the arranging in blocks. How it works and how efficient it is in relation to the polygon size.
I can't find any recent articles, only a short story by Reactor Critical, but that's not enough and it's a bit old. (V2 and TNT)
I've some questions about the number of pipes in relation to TMU's and the arranging in blocks. How it works and how efficient it is in relation to the polygon size.
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