The M3D was Matrox's desperate attempt to get on the 3D bandwagon. Only a year before the M3D came out you could have found a white paper on Matrox's website explaining why 3D gaming is a small insignificant niche market that doesn't generate the revenue to justify 3D development costs. Kinda like what they are saying now as they put out the G550.
The M3D sucked generally. It worked OK only in games that were ported to work with the PowerVR chipset native code. Something like Quake II was passable. The M3D could not support generic Direct X 3D acceleration. I had the M3D combined with a Mystique card and I found I had to disable the M3D to fly Flight Simulator 95 or 98. I could get 25 frames/sec in the Mystique, or 3 frames a second in the M3D, in the exact same game situation taking off from the default FS98 airport.
I was naive about 3D in those days. I was mostly excited about the low price, and I had some false faith in Matrox providing quality products under its fine name. I will never buy another card (or other device) based on the PowerVR crap.
The M3D sucked generally. It worked OK only in games that were ported to work with the PowerVR chipset native code. Something like Quake II was passable. The M3D could not support generic Direct X 3D acceleration. I had the M3D combined with a Mystique card and I found I had to disable the M3D to fly Flight Simulator 95 or 98. I could get 25 frames/sec in the Mystique, or 3 frames a second in the M3D, in the exact same game situation taking off from the default FS98 airport.
I was naive about 3D in those days. I was mostly excited about the low price, and I had some false faith in Matrox providing quality products under its fine name. I will never buy another card (or other device) based on the PowerVR crap.
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