I wasn't gunno post what what the h311, and IMHO it didn't quite fall under "Crystal Ball" umbrella so here goes.
Two seperate questions really:
1. There's been alot of hype lately about nvidia re-optimizing the drivers to increase data bandwidth by reducing peak utilization, and paralellizing data access. (if you want to know more anandtech can better explain it than I can here ).
I was wondering if the Matrox's Beta boys could tell us if such a thing is still possible with the G series or if that kind of stuff has pushed to the max
2. I'm sort of lost on this 'HeadCasting' thing. I guess what I really want to know is if the G550 has a T&L unit, and IF the G550 does, why didn't they make it available for games? I'd like the short & long answer if possible...
Thanks in advance,
Whyzzi
Two seperate questions really:
1. There's been alot of hype lately about nvidia re-optimizing the drivers to increase data bandwidth by reducing peak utilization, and paralellizing data access. (if you want to know more anandtech can better explain it than I can here ).
I was wondering if the Matrox's Beta boys could tell us if such a thing is still possible with the G series or if that kind of stuff has pushed to the max
2. I'm sort of lost on this 'HeadCasting' thing. I guess what I really want to know is if the G550 has a T&L unit, and IF the G550 does, why didn't they make it available for games? I'd like the short & long answer if possible...
Thanks in advance,
Whyzzi
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