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  • #31
    I found another definition (not Nvidia Related)!



    A graphics processing unit (GPU) is a microprocessor that has been designed specifically for the processing of 3D graphics. The processor is built with integrated transform, lighting, triangle setup/clipping, and rendering engines, capable of handling millions of math-intensive processes per second. GPUs form the heart of modern graphics cards, relieving the CPU (central processing units) of much of the graphics processing load. GPUs allow products such as desktop PCs, portable computers, and game consoles to process real-time 3D graphics that only a few years ago were only available on high-end workstations.

    GPUs are true processing units, on par with the CPUs they compliment. For instance, Nvidia's new Geforce3 contains 57 million transistors on a 0.15 micron manufacturing process; for comparison, the Pentium 4 contains 42 million transistors on a 0.18 micron process. Smaller processes produce faster transistors. Physically, at least, the Geforce 3 is a more powerful processor than the Pentium 4.

    Memory is also an important component of a GPU. Onboard memory, and the way in which it is configured, can have as great an impact on graphics performance as the number of transistors, or clock speed. Most GPUs in new PC's have at least 16 MB of onboard RAM, with up to 64 MB on higher-end chips. The speed at which the onboard RAM can accessed is important as well.

    GPU Companies

    Nvidia
    Nvidia was the first company to produce a GPU, the Geforce 256, released at the end of 1999. Since then, the Geforce series has developed into several iterations, including the Geforce 3, which powers the Xbox, the Go series, developed specifically for the low power environments of laptop computers, and the Quadro series, developed specifically for workstations. The Geforce 3 is Nvidia's first programmable GPU, which greatly increases the ability of developers to customize the virtual worlds of games or simulations. In addition, the Geforce 3 supports customizable shading, which allows for more life-like scenes.

    ATI
    ATI has been producing PC video cards since the mid 1990's. In 2000 they released the Rage 128 GPU card series, to compete head-on with Nvidia's Geforce. Since then the Rage series has been incorporated into PCs and portables, including most of the Macintosh line. The new Radeon series incorporates ATI's Charisma Engine, Pixel Tapestry architecture, and Hyper Z memory bandwidth management.


    Who is wrong, now?
    Last edited by Venturer; 7 March 2002, 08:50.
    ATHLON XP 2600; Abit KX7-333Raid; 1GB SDRAM DDR PC-3200 Corsair XMS; Matrox Parhelia AGP 256; HITACHI 7K250 250GB; HITACHI 120GXP 120GB; HITACHI 120GXP 60GB; Sound Blaster Audigy 2; Plextor DVDRW PX-716A; Plextor CDRW Premium

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    • #32
      I don't know, since it depends on who was there first, the egg or the hen ...

      seriously, afai remember was it NVidia that presented the world's first GPU (GF1), but I have no clue who defined the term GPU and thus it could have been either NVidia themselves, just for giving their new toy a sparkling new name, or it was defined before NVidia released their first T&L chip and they just fullfilled those specs.

      If it was defined prior to the GF1 and not by NVidia themselves, my humble apologies, but until you'll find some proof for an independant definition, I'll remain that it's an invention by NVidia.

      Cheers,
      Maggi

      PS: why you took NVidias picture quality into this discusssion is beyond me ...
      Despite my nickname causing confusion, I am not female ...

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      • #33
        I know a hybrid hen was the first in a genetic evolution!

        As you can see GPU term is very complex to define correctly, but i m pretty sure chips that don't have T&L unit can be cosidered GRAPHIC PROCESSORS only at half because they depend from the system CPU in the rendering process!
        ATHLON XP 2600; Abit KX7-333Raid; 1GB SDRAM DDR PC-3200 Corsair XMS; Matrox Parhelia AGP 256; HITACHI 7K250 250GB; HITACHI 120GXP 120GB; HITACHI 120GXP 60GB; Sound Blaster Audigy 2; Plextor DVDRW PX-716A; Plextor CDRW Premium

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        • #35
          However next Matrox's chip will have a real T&L unit! YAHOOOOOOOOO!!!!
          ATHLON XP 2600; Abit KX7-333Raid; 1GB SDRAM DDR PC-3200 Corsair XMS; Matrox Parhelia AGP 256; HITACHI 7K250 250GB; HITACHI 120GXP 120GB; HITACHI 120GXP 60GB; Sound Blaster Audigy 2; Plextor DVDRW PX-716A; Plextor CDRW Premium

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          • #36
            ANYWAYS

            Back to the point of this thread, did you get the demo Greebe?
            I'd like to Glide my T-Buffered foor up nVidia's Transformed and Lighted ass...

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            • #37
              I think SGI should be the first company which produced the professional 3D hardware?

              In early days, as I know, each GL function had its own specific hardware to do the computation. I guess it was the workaround method to design the powerful 3D hardware since the silicon process was not as good as the one today.
              Last edited by WayneHu; 7 March 2002, 17:55.
              P4-2.8C, IC7-G, G550

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              • #38
                No...

                Rendition was the first...
                I'd like to Glide my T-Buffered foor up nVidia's Transformed and Lighted ass...

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                • #39
                  We're talkin Pro market... not consumer card xbnmx
                  "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss

                  "Always do good. It will gratify some and astonish the rest." ~Mark Twain

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                  • #40
                    Oh...

                    I think that was Intergraph...
                    So did you DL the demo?
                    I'd like to Glide my T-Buffered foor up nVidia's Transformed and Lighted ass...

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