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Hey Guys,
Yeah we fixed a lot of bugs with the new ICD. The main ones are related to JK2, the problem with the freezing with the video is all taken care of. Also, we fixed a nasty bug that was in Quake 3, look at the wall and you will see a line as you move. That is also gone. Also more Medal of Honor fixes are in, performance should be much better. I recommend using this ICD from now on since this is what we're testing with right now on G550, G400. So any further fixes we do will be based on this ICD. I welcome your feedback or comments especially in JK2.
Regards,
"The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."
"Originally posted by R0M Hey Guys,
Yeah we fixed a lot of bugs with the new ICD. The main ones are related to JK2, the problem with the freezing with the video is all taken care of. Also, we fixed a nasty bug that was in Quake 3, look at the wall and you will see a line as you move. That is also gone. Also more Medal of Honor fixes are in, performance should be much better. I recommend using this ICD from now on since this is what we're testing with right now on G550, G400. So any further fixes we do will be based on this ICD. I welcome your feedback or comments especially in JK2.
Regards, "
Is this opengl icd finally free from the directX/Direct3d pointers?
GLQuake still runs poorly (even with gl_flashblend 1), including status bar corruption and missing implementation of mirror alpha (the latter isn't a big deal though, compared to the performance issue and status bar corruption).
Since the 32-bit z-buffer option in powerdesk still has an effect on OpenGL, it either means that there still are some directx pointers in the code, or the description is just wrong (but I guess the first)
Hmmm.... your suggested settings didn't seem to help, untill I tried to use it the other way round (conwidth 799 as opposed to 801).. which solved the status bar corruption fortunately.
I dug up some old topics on this, and r_dynamic 0 fixes the performance issue with GLQuake.
Now, if I only can fix the brightness problem in win2k (it's far too dark to be playable).
Thanks! the idgamma fix works like a charm! (I downloaded it previously to your post, but couldn't get it to work... after renewed inspiration I tried some more and succeeded ).
I've added all this info into one FAQ entry, so people who do a search might be helped in future (as far as anything wasn't in a single post already)
Hehe Guys this situation is so pathetic!!! After all this time and they don't have a proper OGL driver!!!! I don't play games or use any software that needs OGL so I don't really care or noticed anything.
Does the G200 have a proper OGL driver? Just wondering since I am using a Marvel G200?
I will say that M and us BBz have been testing/fixing many OGL bugs for a while now... good things yet to come
so they plan to fix the glquake issues?
it worked with the turboGL, so it is not a hardware issue.
I`m just wondering why they havent fixed it yet, they must have known about that bug for more than a year now, and since they have fixed it with the turboGL long ago, they must also know the solution. My only guess is that matrox DECIDED not too fix it. Please tell me i´m wrong, because that doesn´t sound like matrox at all.
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