Game PC first look:
Q: While we know the card isn't in the final phases yet, is there any target Matrox is shooting for, performance wise for the Parhelia? Above the current leader, the Ti4600?
A: Good question and I'm glad you brought it up. There have been rumors and speculation floating around the web for some time now and we are concerned that users may be expecting a frame rate killer here and that we're going to topple the likes of nVidia and Ati. The technology we have is compelling and industry leading, there is no question about that, however, performance won't be on the scale of 250 fps in Quake.
The thrust behind Parhelia-512 was to offer a very high quality graphics card with tons of features that will provide more than adequate performance when the quality is turned up. Where the competition will drop off considerably, the Parhelia-512 will keep chugging along happily due to our deep shader and texture pipeline. But we are still a four pixel architecture and as such when running simple dual-textured benchmarks and games without anisotropic filtering enabled, our card won't be working very hard (you get aniso for free basically with Parhelia). We really want users to understand that with Parhelia-512 the quality and feature set are the real selling points, with the performance delta changing little when quality is turned all the way up. There is just so much more to this market than simply making your games play faster, you've got Longhorn on the horizon with 10-bit computing, multiple 3D desktops and all those cool DX 8 titles on the way, not to mention DX 9 not a long way off.
A: Good question and I'm glad you brought it up. There have been rumors and speculation floating around the web for some time now and we are concerned that users may be expecting a frame rate killer here and that we're going to topple the likes of nVidia and Ati. The technology we have is compelling and industry leading, there is no question about that, however, performance won't be on the scale of 250 fps in Quake.
The thrust behind Parhelia-512 was to offer a very high quality graphics card with tons of features that will provide more than adequate performance when the quality is turned up. Where the competition will drop off considerably, the Parhelia-512 will keep chugging along happily due to our deep shader and texture pipeline. But we are still a four pixel architecture and as such when running simple dual-textured benchmarks and games without anisotropic filtering enabled, our card won't be working very hard (you get aniso for free basically with Parhelia). We really want users to understand that with Parhelia-512 the quality and feature set are the real selling points, with the performance delta changing little when quality is turned all the way up. There is just so much more to this market than simply making your games play faster, you've got Longhorn on the horizon with 10-bit computing, multiple 3D desktops and all those cool DX 8 titles on the way, not to mention DX 9 not a long way off.
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