And so I read on this forum that texture swimming on buildings in FS2002 has been greatly reduced using Parh. AA. However in my own experience using the FS2002 the worst case of AA is with white stripes painted on runways. From what I read somewhere else this type of pattern will not be correctable with Parh. AA technique. Sad.
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Re: P. card and AA in FS2002
Originally posted by michalj
And so I read on this forum that texture swimming on buildings in FS2002 has been greatly reduced using Parh. AA. However in my own experience using the FS2002 the worst case of AA is with white stripes painted on runways. From what I read somewhere else this type of pattern will not be correctable with Parh. AA technique. Sad.
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So because the game was not designed correctly, it's the damn vid card companies fault?System 1:
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Don't put too much weight into the gentleman's words. He is likely not here as an interested user, but probably to stir up controversy with the new Matrox product. One post, with his ip being in a suspect range, with this only one comment, coincidence?
VigilAntVigilAnt
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I see a few fairly ignorant posts. First I am interested user, very much interested. Second, the game was designed correctly, the white stripes are part of the runway, not a seperate object - and from what I heard P's unique AA will not correct AA arising from patterned textures. The very first reply had most sense - 4xAA may be the only way out.Michael J.
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Originally posted by michalj
I see a few fairly ignorant posts. First I am interested user, very much interested. Second, the game was designed correctly, the white stripes are part of the runway, not a seperate object - and from what I heard P's unique AA will not correct AA arising from patterned textures. The very first reply had most sense - 4xAA may be the only way out.
chuckChuck
秋音的爸爸
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Hmm.. Has Matrox formally stated what edges the 16x FAA works on yet? (ie. polys, textures, just edges detected in the image- such as between two contrasting color areas..)
I was under the impression after looking at the Dragothic scene in the previews and the image next to it showing what parts of the image were receiving AA that FAA worked by detecting edges in the image in general (and wasn't restricted to poly borders or anything). If so, shouldn't it work just as well on those stripes?"..so much for subtlety.."
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Originally posted by Snake-Eyes
I was under the impression after looking at the Dragothic scene in the previews and the image next to it showing what parts of the image were receiving AA that FAA worked by detecting edges in the image in general (and wasn't restricted to poly borders or anything). If so, shouldn't it work just as well on those stripes?
For me the FS2002 is the differentiating factor - this is the only game I 'play'. So whoever gives me better performance with AA enabled wins my $$.Michael J.
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are those stripes done by textures or did they put polygons into the runway ?
if it's done with textures, Parhelia's texture filtering should smooth them out
if it's done with polygons, FAA should do a good job
either way, I doubt that your stripes will have jagged edges ...Despite my nickname causing confusion, I am not female ...
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Originally posted by Maggi
are those stripes done by textures or did they put polygons into the runway ?
Michael J.
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exactly ...
polygons -> FAA
textures -> anisotropic filtering
Despite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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"the game was designed correctly, the white stripes are part of the runway, not a seperate object "
"It applies only to border areas of seperate objects"
If you want the best possible iq, every object should be rendered by itselfSystem 1:
AMD 1.4 AYJHA-Y factory unlocked @ 1656 with Thermalright SK6 and 7k Delta fan
Epox 8K7A
2x256mb Micron pc-2100 DDR
an AGP port all warmed up and ready to be stuffed full of Parhelia II+
SBLIVE 5.1
Maxtor 40g 7,200 @ ATA-100
IBM 40GB 7,200 @ ATA-100
Pinnacle DV Plus firewire
3Com Hardware Modem
Teac 20/10/40 burner
Antec 350w power supply in a Colorcase 303usb Stainless
New system: Under development
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