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Parhelia's LOD and anisoquality

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  • #16
    Hi there,
    Originally posted by mikeul
    Notice they only wrote "consider".
    I believe it was an attempt of Matrox to trick reviewers that their anisotropic filtering is as fast as competitors [/B]
    Unfortunately, the highest setting on the Parhelia-512 GPU (trilinear 8° anisotropic filtering) needs all four TMU of all pipes to render ONE pixel. Bye, bye, fillrate.

    It still would have rocked to see how it copes with 4°AF, though . . .

    ta,
    -Sascha.rb
    Last edited by nggalai; 26 June 2002, 00:01.
    Visit www.3dcenter.de

    www.nggalai.com — it's not so much bad as it is an experience.

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    • #17
      Addition to the anisotropic filtering debate:

      I double-checked with Leo, the reviewer who wrote the Parhelia first-look for 3DC. Matrox Germany told him that support for higher degrees of anisotropic filtering was disabled due to a bug, and not ommitted for performance reasons . . . this seems quite a different reply than Tech-Report got from their Matrox contact.

      Matrox, just a hint--even multinationals can benefit from a unified PR strategy . . .

      ta,
      -Sascha.rb
      Visit www.3dcenter.de

      www.nggalai.com — it's not so much bad as it is an experience.

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      • #18
        The Card been released for hours and your hammering matrox about fixing bugs....Jeeze can you lend them your time machine

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        • #19
          Hi Marshmallowman,

          I am not "hammering" them about fixing bugs. But the anisotropic debate is crucial for me. Tech-Report's Matrox contact claims that any form of AF > 2° was disabled because it was running too slowly, and that Matrox is CONSIDERING enabling it in future drivers.

          Our Matrox contact claims disabling 4° and 8° anisotropic filtering is a driver bug which will be fixed in future drivers.

          I am a sucker for texture quality; should the Parhelia not be able to deliver at least 4°AF, the board is completely uninteresting for me. Hence I want to know what Matrox contact was talking out of his/her ass, and what's the status quo regarding anisotropic filtering on the Parhelia.

          Sorry if I came over all whiny and bitchy. I am not slapping Matrox for the current driver state. Actually, the reviews were everything I hoped for from Matrox, and the Parhelia is still occupying first slot on my shopping list. Driver issues at the launch of a first-generation board are completely normal and to be expected.

          ta,
          -Sascha.rb
          Last edited by nggalai; 25 June 2002, 23:41.
          Visit www.3dcenter.de

          www.nggalai.com — it's not so much bad as it is an experience.

          Comment


          • #20
            "Unfortunately, the highest setting on the Parhelia-512 GPU (trilinear 8° anisotropic filtering) needs all four TMU of all pipes to render ONE pixel. Bye, bye, fillrate. "

            Yes, but I thought the specs of the cards (high bandwith, etc.) were enough to cope with this, as GF4 can.

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            • #21
              Bandwidth isn't the performance problem with Parhelia. It's it's low clockspeed and lack of double texturing fillrate.
              Primary system specs:
              Asus A7V266-E | AthlonXP 1700+ | Alpha Pal8045T | Radeon 8500 | 256mb Crucial DDR | Maxtor D740X 40gb | Ricoh 8/8/32 | Toshiba 16X DVD | 3Com 905C TX NIC | Hercules Fortissimo II | Antec SX635 | Win2k Pro

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