Displacement Mapping? That's a big feature of Parhelia which everyone suddenly seems to have forgotten about.
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can you name a game wich uses displacement mapping???
you can't review a feature you can't test.. you can only talk about what it could do. not much of an review then..PIII 1Ghz|AbitSa6R|512mb Kingston|Matrox Parhelia 512 Retail|80gb WD & 30gb IBM 75gxp|Diamond MX300 A3d 2.0|36xcdrom|6x32AopenDVD|Sony DRU500A|Intel Pro 10/100 S|IIyama Vision Master Pro 450 | Celly 300a@450 'server' powered by a G400MAX
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A lack of 'games' that use it ...
Im wondering when game engines/ et al will start making use of the Parhelia (never mind other cards) features.
Still - it took not too long for bump mapping to make inroadsG400 32 D/H, PIII650@840, ABIT-BE6II, MX300
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Anandtech mentioned it. Not in any detail however, for the reason Michel mentioned no real test for displacement mapping yet.Fenrir(AVA)
"Fearlessness is better then a faint-heart for any man who puts his nose out of doors.
The length of my life and the day of my death were fated long ago"
Anonymous lines from For Scirnis
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