Ok you have 4 pixel pipes with 4 texturing units each. I don't know much about how the chip hardware works but wouldn't this be better.
You have a game that says uses 2 textures, so you send 2 texture to the chip, but split it up over all 4 pipes then spit it out to the screen vs just using on pipe to spit out 2 textures per clock.
Any comments on this?
You have a game that says uses 2 textures, so you send 2 texture to the chip, but split it up over all 4 pipes then spit it out to the screen vs just using on pipe to spit out 2 textures per clock.
Any comments on this?
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