Snipped from his latest .plan:
June 27, 2002
-------------
More graphics card notes:
I need to apologize to Matrox -- their implementation of hardware displacement
mapping is NOT quad based. I was thinking about a certain other companies
proposed approach. Matrox's implementation actually looks quite good, so even
if we don't use it because of the geometry amplification issues, I think it
will serve the noble purpose of killing dead any proposal to implement a quad
based solution.
I was so sure I had registered here like ages ago.. guess not..
June 27, 2002
-------------
More graphics card notes:
I need to apologize to Matrox -- their implementation of hardware displacement
mapping is NOT quad based. I was thinking about a certain other companies
proposed approach. Matrox's implementation actually looks quite good, so even
if we don't use it because of the geometry amplification issues, I think it
will serve the noble purpose of killing dead any proposal to implement a quad
based solution.
I was so sure I had registered here like ages ago.. guess not..

Or maybe it comes from nVidia having its nose buried too long in Carmack's posterior, I'm not sure. Maybe, like a couple of dogs they're running in circles behind each other....NAH....
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