You can find the review here : http://www.rivastation.com/parh-review.htm
in that review on rivastation they also use sharkmark:
the scores
GF 4600 - 111
Parhelia - 166
which makes actually sense because the 4600 has 2 vertex shaders at a speed of 300 mhz and the parhelia's has 4 vertex shaders at 220 mhz
So how come that the parhelia's has low vertex shader scores in 3dmark , my guess is that 3dmark only uses 2 shaders:
Vertex Shader scores:
GF 4600 - 102,1
Parhelia - 86,5
And the "low polygon count" scores:
GF 4600 - 51,0 (1 light) - 12,6 (8 lights)
Parhelia - 25,2 (1 light) - 11,1 (8 lights)
?? pretty weird , this looks more like a lack of driver optimization
and the pixelshader :
GF 4600 - 44, 6
Parhelia - 24,9
advanced pixelshader:
GF 4600 - 123,3
Parhelia - 58,0
as you can see the difference between the normal pixelshader and advanced pixelshader is more than a double with the GF 4600 and the Parhelia double his score , why not quadriple ?
again my guess is that 3dmark only uses 1 pixelshader in the normal PS benchmark and 2 pixelshaders in the advanced pixelshader benchmark
and another lack of optimization of the driver , I think
in that review on rivastation they also use sharkmark:
the scores
GF 4600 - 111
Parhelia - 166
which makes actually sense because the 4600 has 2 vertex shaders at a speed of 300 mhz and the parhelia's has 4 vertex shaders at 220 mhz
So how come that the parhelia's has low vertex shader scores in 3dmark , my guess is that 3dmark only uses 2 shaders:
Vertex Shader scores:
GF 4600 - 102,1
Parhelia - 86,5
And the "low polygon count" scores:
GF 4600 - 51,0 (1 light) - 12,6 (8 lights)
Parhelia - 25,2 (1 light) - 11,1 (8 lights)
?? pretty weird , this looks more like a lack of driver optimization
and the pixelshader :
GF 4600 - 44, 6
Parhelia - 24,9
advanced pixelshader:
GF 4600 - 123,3
Parhelia - 58,0
as you can see the difference between the normal pixelshader and advanced pixelshader is more than a double with the GF 4600 and the Parhelia double his score , why not quadriple ?
again my guess is that 3dmark only uses 1 pixelshader in the normal PS benchmark and 2 pixelshaders in the advanced pixelshader benchmark
and another lack of optimization of the driver , I think
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