Greets guys! Some questions before I splash the cash on a Parhelia
I've done a quick search on these forums, but I couldn't find some answers. Appologies if they've been answered already
1) Are the p.'s on the Matrox (UK) shop pre-order page the retail or OEM variants?
2) Does the p. work with UT (the origonal, not UT 2003) OpenGL with S3TC textures?
By OpenGL I mean using the renderer available from http://unreal.epicgames.com
3) Does FAA blur the console text in UT and/or text in other games?
4) Does the nPatch implementation support the custom ATI extensions in OpenGL for games like HL/CS and RTCW?
If not, does Matrox plan to implement it?
5) Does the driver allow for custom refresh rates to be set on a per-resolution basis to cure the 60Hz problem for games?
6) Does the driver allow custom settings per game/application?
ie - Can I set UT not to use FAA and Morrowind to use FAA or do I have to toggle driver settings each time?
7) Is the reported lack of Q3 performance translated into other OpenGL games?
8) My current ATI 8500 has a few problems with hardware fog (mostly table fog) - does the p. have any such problems?
Thanks in advance!
I've done a quick search on these forums, but I couldn't find some answers. Appologies if they've been answered already
1) Are the p.'s on the Matrox (UK) shop pre-order page the retail or OEM variants?
2) Does the p. work with UT (the origonal, not UT 2003) OpenGL with S3TC textures?
By OpenGL I mean using the renderer available from http://unreal.epicgames.com
3) Does FAA blur the console text in UT and/or text in other games?
4) Does the nPatch implementation support the custom ATI extensions in OpenGL for games like HL/CS and RTCW?
If not, does Matrox plan to implement it?
5) Does the driver allow for custom refresh rates to be set on a per-resolution basis to cure the 60Hz problem for games?
6) Does the driver allow custom settings per game/application?
ie - Can I set UT not to use FAA and Morrowind to use FAA or do I have to toggle driver settings each time?
7) Is the reported lack of Q3 performance translated into other OpenGL games?
8) My current ATI 8500 has a few problems with hardware fog (mostly table fog) - does the p. have any such problems?
Thanks in advance!
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