For those that haven't already seen the August 2002 "First Looks" of the Matrox Parhelia in PC Magazine, be advised that the morons at Ziff-Davis compared Parhelia's 4xFSAA to GeForce4 Ti 4600's 4xFSAA. Of course, they should have used Parhelia's 16xFAA. F--king idiots.
Before you write your hate mail, be advised that I already sent them the following letter to the editor. I wonder if they'll have the balls to print it:
For everyone's info, they did THE EXACT SAME THING with ATI'S Radeon. They didn't print the "love letter" I sent them a while back about that either.
-[Ch]amsalot
Before you write your hate mail, be advised that I already sent them the following letter to the editor. I wonder if they'll have the balls to print it:
Dear Ed.:
It's pretty amazing to me that a publication with your history and "expert" staff can neither do a fair nor intelligent preview of a cutting-edge 3D card. I'm talking specifically about Mr. Salvator's "Matrox Aims for ATI and nVidia in 3D Graphics" article that appeared in the August 2002 "First Looks."
Mr. Salvator compared Parhelia's 4xFSAA with that of the 4xFSAA of the GeForce4 Ti 4600. As anyone interested in Parhelia already knows, the architecture is not optimized for FSAA (and hence the poor benchmark results). Rather, Matrox has implemented a vastly superior antialiasing technique known as 16x Fragment Antialising (FAA-16x). This technique antialiases only the edge pixels of triangles and applies 16x super-sampling to them. The result is a performance hit similar to that of GeForce4 Ti's 4600 4xFSAA, yet greatly improved image quality.
Incredibly, Mr. Salvator didn't even mention this extremely important feature of Parhelia -- let alone run a fair comparison benchmark -- doing a disservice both to Matrox and to your readers. Please re-test the Parhelia with FAA-16x in a future issue.
Sincerely,
Mark H. Miller
It's pretty amazing to me that a publication with your history and "expert" staff can neither do a fair nor intelligent preview of a cutting-edge 3D card. I'm talking specifically about Mr. Salvator's "Matrox Aims for ATI and nVidia in 3D Graphics" article that appeared in the August 2002 "First Looks."
Mr. Salvator compared Parhelia's 4xFSAA with that of the 4xFSAA of the GeForce4 Ti 4600. As anyone interested in Parhelia already knows, the architecture is not optimized for FSAA (and hence the poor benchmark results). Rather, Matrox has implemented a vastly superior antialiasing technique known as 16x Fragment Antialising (FAA-16x). This technique antialiases only the edge pixels of triangles and applies 16x super-sampling to them. The result is a performance hit similar to that of GeForce4 Ti's 4600 4xFSAA, yet greatly improved image quality.
Incredibly, Mr. Salvator didn't even mention this extremely important feature of Parhelia -- let alone run a fair comparison benchmark -- doing a disservice both to Matrox and to your readers. Please re-test the Parhelia with FAA-16x in a future issue.
Sincerely,
Mark H. Miller
-[Ch]amsalot
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