Originally posted by xortam
So maybe we're talking about a pippin apple to a Washington apple comparison. Its the reviewers' responsibility to make the reader aware of the differences in the feature comparison. FAA, FSAA super, and FSAA multi are all AA features and they should be compared to each other.
So maybe we're talking about a pippin apple to a Washington apple comparison. Its the reviewers' responsibility to make the reader aware of the differences in the feature comparison. FAA, FSAA super, and FSAA multi are all AA features and they should be compared to each other.
If the Whole idea is to remove the Alaised edges from the Game or App. what does it matter which "method" is used??
the end result is the reviewers Concern...
Now, if a feature doesn't work in a certain circumstance this should be noted and that's where the other Anti-Alaising method that the P offers comes in...
I have yet to hear of a game that doesn't work at all with FAA... we know it doesn't work on images produced using a Stencil Buffer [ie shaddows] ... but not a whole game...
If the newer Method the P puts forth doesn't show a better resultant image that of course is very important....
anyways, I don't get print anymore, too slow...
Craig
Edit correct Terminology - Frame buffer, Stencil buffer, whats the Diff Thanks UberLord
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