Anand's explanation of Parhelia's problem from his Radeon 9700 preview---
Any comments on this? Is this true? (Sure fits some of the benchmarks i suppose)
The R300 features four programmable vertex shader pipelines, much like the Matrox Parhelia. The difference between the R300 and the Parhelia is that the R300 has a much improved triangle setup engine, so while the Parhelia can boast incredible vertex throughput rates, the GPU is still limited by its triangle set-up engine. This reason is why, in games with very low triangle counts, that the Parhelia was not able to outperform even the GeForce4 with fewer vertex shader pipelines; with a triangle set-up engine no more powerful than the GeForce4’s, and running at a lower clock speed, the Parhelia did not have the triangle throughput power to backup its vertex shader pipelines.
Comment