Sorry, someone might have pointed this out before but over at digit-life (digit-life.com) they keep referring that maybe the parhelias (4) Texture Units/Pipelines are only operating at either 1x4 or 2x4 why is this? dodgy drivers or broken chip?
(Quote from digit-life)
"So, in the DX 8.1 SDK tests the Matrox Parhelia 128 MBytes has a very low position. We didn't expect that because it has 4 vertex shaders but enables just one. It may be caused by the imperfect drivers or errors in the chip. Operation with the pixel shaders of the Parhelia is superb. Though it's still slower than the Ti 4600"
You have to remember this card has twice as many pipelines (4) than any card on the market and just because its running at 220mhz it should still give any gf4ti a run for its money!
Are matrox trying to fix this problem in the drivers at the moment?, it just annoys me that I have parted money for this card and it doesnt seem to be running at its full potential...
Just wanted a few owners thoughts.
Thanks
Peace out.....
(Quote from digit-life)
"So, in the DX 8.1 SDK tests the Matrox Parhelia 128 MBytes has a very low position. We didn't expect that because it has 4 vertex shaders but enables just one. It may be caused by the imperfect drivers or errors in the chip. Operation with the pixel shaders of the Parhelia is superb. Though it's still slower than the Ti 4600"
You have to remember this card has twice as many pipelines (4) than any card on the market and just because its running at 220mhz it should still give any gf4ti a run for its money!
Are matrox trying to fix this problem in the drivers at the moment?, it just annoys me that I have parted money for this card and it doesnt seem to be running at its full potential...
Just wanted a few owners thoughts.
Thanks
Peace out.....
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