I am not in a position to check this for a while, so was wondering if one of you other chaps with the UT2k3 demo and a Parhelia could.
IIRC, the Parhelia should support Truform (N-Patches), also with depth-adaptive tesselation. Therefore, UT2k3 is in theory one of the first games since the P's release that could make use of DAT.
Can someone check this? I think that you can enable Truform in the UT2k3 .ini file (and the tessalation factor), and I think that there is some console command you can use to force wireframe mode (If I find the link I will post).
This is a screenshot of Truform in action on an ATI:
ATI TruForm in UT2003
Screenshots would be beautiful!
Many thanks
Gnep
IIRC, the Parhelia should support Truform (N-Patches), also with depth-adaptive tesselation. Therefore, UT2k3 is in theory one of the first games since the P's release that could make use of DAT.
Can someone check this? I think that you can enable Truform in the UT2k3 .ini file (and the tessalation factor), and I think that there is some console command you can use to force wireframe mode (If I find the link I will post).
This is a screenshot of Truform in action on an ATI:
ATI TruForm in UT2003
Screenshots would be beautiful!
Many thanks
Gnep
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