By now we've all heard of the various anti-aliasing techniques employed by the latest video cards. Multi-sampling is currently the implemenation of choice for ATI and NVIDIA, but what about fragment level anti-aliasing such as that used by the Matrox Parhelia? In this article, Dave explores the advantages and pitfalls of Fragment AA. See how it works in today's article!
edit: prettied up the link

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This is not a Matrox Hardware only article so this belongs in the General Hardware and not in the Matrox Hardware where you moved it to!!!!
(Don't ATi do it as well now?)
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