I was wondering if 4xfaa and 9xfaa option for the parhelia would be a good idea.
as it is right now the 16xfaa has a 15%-30% performance hit, I don´t really know where the bottleneck in the faa algorithm is, but IF the bottleneck is fillrate, then 4xfaa or 9xfaa would be a good performance/image-quality trade-off, giving us practically free antialiasing, that can be useable in really high resolutions or newer and more hardware demanding games.
I have always felt that 16 samples per pixel is a bit overkill, considering how good the 6xfsaa on the ATI R300 looks.
maybe a combination of the different fsaa techniques would be a good idea too, something like 9xfaa AND 2xfsaa at the same time(to help the undetected edges on the faa-algorithm).
I don´t know if stuff like that can be added in the drivers, or if it even makes sense at all.
what do you guys think?
as it is right now the 16xfaa has a 15%-30% performance hit, I don´t really know where the bottleneck in the faa algorithm is, but IF the bottleneck is fillrate, then 4xfaa or 9xfaa would be a good performance/image-quality trade-off, giving us practically free antialiasing, that can be useable in really high resolutions or newer and more hardware demanding games.
I have always felt that 16 samples per pixel is a bit overkill, considering how good the 6xfsaa on the ATI R300 looks.
maybe a combination of the different fsaa techniques would be a good idea too, something like 9xfaa AND 2xfsaa at the same time(to help the undetected edges on the faa-algorithm).
I don´t know if stuff like that can be added in the drivers, or if it even makes sense at all.
what do you guys think?
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