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Reasons for Parhelia's poor performance

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  • #46
    Re: Re: Re: Re: Re: Reasons for Parhelia's poor performance

    Originally posted by mdhome
    VA, Just curious. Why do you still carry the censored avatar?
    Because, still is censored?
    P4 Northwood 1.8GHz@2.7GHz 1.65V Albatron PX845PEV Pro
    Running two Dell 2005FPW 20" Widescreen LCD
    And of course, Matrox Parhelia | My Matrox histroy: Mill-I, Mill-II, Mystique, G400, Parhelia

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    • #47
      Originally posted by Fluff
      I thought you had been arrested . VigilAnt. That front page could do with an update. December 22nd...
      Yes, indeed!
      Has anyone from the european guy's been to the Cebit in Hannover (Germany). Would be interesting to hear what Matrox has to show.
      I wanted to go, but I've got to learn for a test.

      [edit - removed off topic stuff]
      Last edited by magog; 14 March 2003, 03:30.
      cu/2 magog - Germany - flying with OS/2 Warp speed...in a vehicle named eComStation (eCS)
      ---
      Author of the Java Movie Database - http://www.jmdb.de
      JMDB v1.35 FINAL is available (2007-09-20)
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      • #48
        Originally posted by Fluff
        I thought you had been arrested . VigilAnt. That front page could do with an update. December 22nd...
        i would say unfortunately that there has been nothing to tell, so lets petition matrox for a "existing P owners trade in your 128's for a 256 for only $50 extra" and make our own news
        is a flower best picked in it's prime or greater withered away by time?
        Talk about a dream, try to make it real.

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        • #49
          Originally posted by Drizzt
          Just my two cents:
          Parhelia is the fastest and smartest card out there.
          Programmers are not.
          surely if games actually were written to take advantage of the 4x4 architecture then it would rattle some cages at ati, i am not really an expert in this feild but that die space must be usefull for something.
          is a flower best picked in it's prime or greater withered away by time?
          Talk about a dream, try to make it real.

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          • #50
            Originally posted by borat
            surely if games actually were written to take advantage of the 4x4 architecture then it would rattle some cages at ati, i am not really an expert in this feild but that die space must be usefull for something.
            From what I gather, in some games it does make a difference.
            Interests include:
            Computing, Reading, Pubs, Restuarants, Pubs, Curries, More Pubs and more Curries

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            • #51
              If multitexturing is really ParheliaĀ“s strong point, could someone please run http://www.powervr.com/Benchmarks/TempleMark.zip wich uses 6 texture layers and trilinear. That should keep all Parhelia texturing units busy (may the drivers allow it )

              I stand up saying that a 4x4 design is highly innefective.
              Last edited by Nuno; 13 March 2003, 15:37.

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              • #52
                I just ran the TempleMark, and even though there are some graphical glitches (the heads on the "temple guardians"), and it sort of stutters (ever so slightly) for some parts, most if it runs perfectly smooth.
                Last edited by albatorsk; 13 March 2003, 15:58.

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                • #53
                  I ran it on my Parhelia, and not a glitch in site PERFECT!

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                  • #54
                    Temple Demo 1.0.6 -Benchmark-

                    Benchmark, Frame

                    Driver, MTXPARHD.dll
                    Description, Matrox Parhelia 128MB - English
                    Version, 5.13.01.1172

                    HAL, ON
                    T&L, ON
                    Trilinear, ON
                    Texture compression, ON
                    Max. Multitexture used, 4+2
                    Max. Texture used, 1024x1024

                    CPU Description, Intel Pentium III
                    CPU Speed, 1950 Mhz.

                    Screen Res, 1024,768,32
                    Average FPS, 70.735344

                    hope this doesnĀ“t move this thread to the benchmarking forum
                    it is a bit faster than my kyro2, I didnĀ“t notice any glitches though.
                    This sig is a shameless atempt to make my post look bigger.

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                    • #55
                      Where did you get TempleMark 1.0.6 from? And how did you check the framerate?

                      I've taken some screengrabs of where the glitches are on my system:

                      First up is at the bottom of the pyramids. Some strange "jaggies" there: Picture

                      The second screenshot is of the "guardians" outside of the entrance, and how their upper half is missing: Picture

                      And finally, there's a picture of how I think they're supposed to look like: Picture

                      The upper halfs of the stone figures are flashing rapidly.
                      Last edited by albatorsk; 13 March 2003, 16:48.

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                      • #56
                        Re: Re: Re: Re: Reasons for Parhelia's poor performance

                        Originally posted by VigilAnt
                        I DO know so well, and I would venture to say that the Parhelia doesn't really underperform so much as it didn't hit its target performance.

                        The reasons for it not doing so are NOT what you listed, what you listed was simply ignorant ramblings.
                        So VilgiAnt. You are saying this Parhelia is a GeForce4 killer eh?
                        It's not underperforming? With that FANTASTIC SPEC, I think P should beat even Radeon9700! And if 220MH of core clock is not low, is it higher than other cards and performs better?
                        Hey, if you DO KNOW why P underperforms, then don't just mumble my list is wrong and why don't YOU show us some of the reasons. Not showing your reasons just doesn't make your conjecture strong enough.

                        And don't give me that crap about Parhelia is a perfect graphic card in performing 3D applications

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                        • #57
                          You really should use the search feature. Everything you ask for has already been discussed to hell and back.

                          1.73TBredB@1.67(166X10)@1.6V
                          ASUS A7N8X
                          Corsair 1GB PC3200
                          Parhelia 128MB
                          EIZO L685EX

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                          • #58
                            Hi there
                            Regarding that Temple Mark: It works like a charm on my systen,and totally smooth.
                            But i see the same jaggies and flashing like albatorsk.

                            edit:
                            No glitches with TempleMark 1.06
                            Score:
                            Temple Demo 1.0.6 -Benchmark-

                            Benchmark, Frame
                            Driver, Device1
                            Description, Matrox Parhelia 128MB - Deutsch
                            Version,
                            HAL, ON
                            T&L, ON
                            Trilinear, ON
                            Texture compression, ON
                            Max. Multitexture used, 4+2
                            Max. Texture used, 1024x1024
                            CPU Description, Intel Pentium III
                            CPU Speed, 800 Mhz.
                            Screen Res, 1024,768,32
                            Average FPS, 50.930325
                            Last edited by Faramir1966; 14 March 2003, 06:06.
                            ASUS P5B-E ;2GB G.Skill DDR2 Ram; C2D6420;lub 3D X1950pro ;SoundBlaster X-Fi;WinXP

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                            • #59
                              newest templemark:


                              it makes a csv-file somewhere, if you run it with the -benchmark parameter, canĀ“t renember where though.
                              but it is called "1024x768x32 PIII@1950MHz Matrox Parhelia 128MB - English.csv" or something like that.
                              This sig is a shameless atempt to make my post look bigger.

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                              • #60
                                ~89 fps in benchmark mode on a Dual MP2000+, independant DualHead, 1600x1200x32bpp@100Hz each CRT, GigaColor on



                                update:

                                I see the same problems that Albatorsk posted about and to me it looks like a zBuffer problem
                                Last edited by Maggi; 14 March 2003, 07:32.
                                Despite my nickname causing confusion, I am not female ...

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