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imagine a UT/Q3 map that has a (virtual) dimension of 16 kilometers (~10 miles), using a zBuffer of 24bit can divide this space into 1mm steps, which seems pretty much enough for me ...
Despite my nickname causing confusion, I am not female ...
Yes, 24 bits seems like enough for everybody (haha, where have I heard that before? ). But why is the P fixed/limited at 24 bits? I thought the G-series were capable of using both 16- and 32-bit z-buffers.
It's gotta be capable of 16 bit z-buffer, otherwise applications that didn't support 24 bit would looks all funky. I used a hidden registry entry to force 32 bit z-buffer on my G400 MAX, and programs that expected a 16 bit buffer looked rather odd to say the least.
I used to play Everquest, and with just a 16 bit z-buffer you'd get visible depth artifacts on distant polygon intersections, like shorelines. And since EQ didn't (at the time) allow you to force a z-buffer depth I had to use the registry entry to force the depth buffer to 32 bit.
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