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Parhelia Drivers?
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Amiga Blitter, why exactly do you need new drivers?
Is it because you have a problem, or is it simply because you would like to install new drivers and then go bitchin' how they didn't deliver 30% more overall performance you were led to believe they would bring, and then bash Matrox driver dev team?
Considering your posts in the past, I would go for the latter...
Apologies if that's not the case..._____________________________
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Well, getting Vertex Shader 2.0, DX9 compatability, and Displacement Mapping via DX9 as promised would sure be a plus...
Driver bugs in a huge number of apps need to be resolved...
And then, having a new driver to play with is always fun...Let us return to the moon, to stay!!!
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Originally posted by K6-III
Well, getting Vertex Shader 2.0, DX9 compatability,All work and no play makes Jack a dull boy.
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Parhelia supposedly has a VS2.0 array in hardware so there's no need to emulate anything... Pity is it still isn't enabled via drivers..._____________________________
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Here's the link to the Vertex Shader 2.0 info: http://www.matrox.com/mga/products/p...uad_shader.cfmLet us return to the moon, to stay!!!
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Originally posted by Amiga Blitter
2 engine of the chip doesn't work at the moment. i hope in future release of the drivers they enable this feature. We have buy a card that run at half of his potentiality.
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I don't see a reason for Matrox disabling 2 of their VS in drivers? For what purpose? Blitter, would you care to explain..._____________________________
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I probably need to go and read up on my VS knowledge, but what characterises a VS 2.0? The 256 constant registers? The QVSA? It doesn't really say what version of VS it is on that page. And why would only 2 units be operational at the moment? Especially since Matrox makes such a big deal of it being four, and all...
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