I just talked to John Carmack about Parhelia performance under DoomIII.
His exact words for how it performs: "like shit"
He cited some bad design choices, optimising only for multiple simultaneous textures, hardware bugs in regards to ScissorCut, and poor OpenGL performance.
Looks like banding isn't the only hardware bug of the parhelia.
BTW, if this belongs in Matrox Gaming, feel free to move it, or mirror it, so it gets greater exposure.
His exact words for how it performs: "like shit"
He cited some bad design choices, optimising only for multiple simultaneous textures, hardware bugs in regards to ScissorCut, and poor OpenGL performance.
Looks like banding isn't the only hardware bug of the parhelia.
BTW, if this belongs in Matrox Gaming, feel free to move it, or mirror it, so it gets greater exposure.
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