I was going to post this in the other thread, but I suppose it fits here too.
I was looking around to find more information on aniso and I stumbled upon a thread discussing the limit on Parhelia. It seems to make sense to me. So there is a 2 tap (16 sample) aniso limit on Parhelia.
Ripped from Beyond3D
4pipes* 2 tex/pipe * 8 Samples/tex = 64 samples (Trilinear or 8-samp aniso)
4pipes* 1 tex/pipe * 16 samples/tex = 64 samples (16-samp aniso)
If "64 samples" was for each pipe, why can't they do 4 trilinear samples per clock and pipe. They do have four texture units, but can only do four texture samples per clock and pipe with bilinear filtering. Again an indication that it's 64 samples total.
4pipes* 4 tex/pipe * 4 samples/tex = 64 samples (bilinear)
4pipes* 2 tex/pipe * 8 Samples/tex = 64 samples (Trilinear or 8-samp aniso)
4pipes* 1 tex/pipe * 16 samples/tex = 64 samples (16-samp aniso)
If "64 samples" was for each pipe, why can't they do 4 trilinear samples per clock and pipe. They do have four texture units, but can only do four texture samples per clock and pipe with bilinear filtering. Again an indication that it's 64 samples total.
4pipes* 4 tex/pipe * 4 samples/tex = 64 samples (bilinear)
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