Since the other thread was closed, I'll put my answer to joonies rant here:
Hmmm, you're not too familiar with the gfx-card business, I guess.
As a matter of fact those advertised, but never really supported features can be found with EVERY manufacturer.
Take nVidias "anisotropic filtering" of the original RivaTNT or the "16x" multisampling FSAA (which is not only a mere 12x AA, no this is done with the worst possible grid, so the quality is still not better than the R300s 6x RG FSAA but at an insane speed penalty). What about the FSAA "for free" claim?
Or ATI: What about Fullstream? What about supersampling or even mixed multi-/supersampling support on the Radeon9700Pro (which is still listed in the ATI whitepaper)?
What about 16bit FSAA on the R300? O.K. this issue is resolved now and they never specifically claimed that the R300 would support 16Bit FSAA but of course all buyer took that as given. Still it took major ranting and begging in the Rage3D fori to get this implemented.
Or look at the "hardware T&L" of S3s Savage which was simply broken.
Now, don't get me wrong: this is definitely not correct and the buyers have all right to feel cheated on - but since EVERY company does it, you have to be realistic about that.
So you just have to look at the actual capabilities of the card you want to buy at the moment - and take every statement of things "not supported yet", but "promised for future drivers" with a MAJOR grain of salt.
Originally posted by joonie
Some USERS of the other graphics card companies like ATI or nV don't even have to ask for a feature written on a back cover of the card. While they are sitting on their ass, good quality driver is made.
Why the hell can't they support everything they promised us?
Some USERS of the other graphics card companies like ATI or nV don't even have to ask for a feature written on a back cover of the card. While they are sitting on their ass, good quality driver is made.
Why the hell can't they support everything they promised us?
As a matter of fact those advertised, but never really supported features can be found with EVERY manufacturer.
Take nVidias "anisotropic filtering" of the original RivaTNT or the "16x" multisampling FSAA (which is not only a mere 12x AA, no this is done with the worst possible grid, so the quality is still not better than the R300s 6x RG FSAA but at an insane speed penalty). What about the FSAA "for free" claim?
Or ATI: What about Fullstream? What about supersampling or even mixed multi-/supersampling support on the Radeon9700Pro (which is still listed in the ATI whitepaper)?
What about 16bit FSAA on the R300? O.K. this issue is resolved now and they never specifically claimed that the R300 would support 16Bit FSAA but of course all buyer took that as given. Still it took major ranting and begging in the Rage3D fori to get this implemented.
Or look at the "hardware T&L" of S3s Savage which was simply broken.
Now, don't get me wrong: this is definitely not correct and the buyers have all right to feel cheated on - but since EVERY company does it, you have to be realistic about that.
So you just have to look at the actual capabilities of the card you want to buy at the moment - and take every statement of things "not supported yet", but "promised for future drivers" with a MAJOR grain of salt.
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