If games requiring 2.0 shaders are going to (more than likely) run slowly on a Parhelia, most probably too slowly to be playable (Doom III), then why invest all the extra time into enabling them on the current range of cards Parhelia cards? It would be a complete waste of time and money. I sure Matrox knows this, which is why they are stalling development, they are in business after all, and time is money.
An industry like the graphics card industry is full of hype, and we as the general public are often taken in by the hype and meaningless 'buzz-words'. I bet most of the people harking on about the lack of 2.0 shaders don't really have much of a clue as to how such an upgrade could benefit them.
I stand by what I said before, it really isn't that big a deal. Matrox would be much better off investing their time and money into developing the next generation of Parhelia cards, which will more than likely have 2.0 shaders or better as standard.
Why flog a dead horse? - sad perhaps, but true, the Parhelia is old hat now, already several generations old. Matrox has a slower release cycle than the major players, but it also manufactures (IMHO) far better cards.
An industry like the graphics card industry is full of hype, and we as the general public are often taken in by the hype and meaningless 'buzz-words'. I bet most of the people harking on about the lack of 2.0 shaders don't really have much of a clue as to how such an upgrade could benefit them.
I stand by what I said before, it really isn't that big a deal. Matrox would be much better off investing their time and money into developing the next generation of Parhelia cards, which will more than likely have 2.0 shaders or better as standard.
Why flog a dead horse? - sad perhaps, but true, the Parhelia is old hat now, already several generations old. Matrox has a slower release cycle than the major players, but it also manufactures (IMHO) far better cards.
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