Hi,
I think the hardware of Parhelia-512 has the ability to force a high level of anisotropic texture filtering (up to 16X?). Currently the driver uses only 2 samples.
Does anybody know why?
Why they handicapp the cards features?
Do you think that they increase the number of samples and/or add the ability to adjust the number of samples with later drivers?
Parhelias real Power is the image-qualitiy, therefore a better anisotropic filtering would be very nice , and games like ut2003 would run still fast with 4x anisotrophy I think, older games (like AvP2) even with higher levels.
another little question:
Some of my friends need new graphic-cards, but Parhelia seems them to be to expensive (I don't suggest them to buy a cheating nVidia-card!).
What about the performance of the millenium-P Cards (650 and 750) in games like ut2003?
Any new rumors about a new Parhelia/Pitou (agp-8x,pixel-shader 2.0,higher clock,or something like that )?
Thanks for any opinion
I think the hardware of Parhelia-512 has the ability to force a high level of anisotropic texture filtering (up to 16X?). Currently the driver uses only 2 samples.
Does anybody know why?
Why they handicapp the cards features?
Do you think that they increase the number of samples and/or add the ability to adjust the number of samples with later drivers?
Parhelias real Power is the image-qualitiy, therefore a better anisotropic filtering would be very nice , and games like ut2003 would run still fast with 4x anisotrophy I think, older games (like AvP2) even with higher levels.
another little question:
Some of my friends need new graphic-cards, but Parhelia seems them to be to expensive (I don't suggest them to buy a cheating nVidia-card!).
What about the performance of the millenium-P Cards (650 and 750) in games like ut2003?
Any new rumors about a new Parhelia/Pitou (agp-8x,pixel-shader 2.0,higher clock,or something like that )?
Thanks for any opinion
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