What new info? its a "dated" design that can't compete with a $200 graphics card in terms of either features, performance and support.
and Matrox wasn't very good at pushing EMBM into the hearts of developers. in fact, EMBM is still hardly used. all the bump mapping that is occuring in games today is done using normal maps and dot products of vectors through pixel shaders, not EMBM.
and Matrox wasn't very good at pushing EMBM into the hearts of developers. in fact, EMBM is still hardly used. all the bump mapping that is occuring in games today is done using normal maps and dot products of vectors through pixel shaders, not EMBM.
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