Hi greinedo,
first of all: Thank you!!!
Sorry if you downloaded the 500 mb only for me , but again: Thank you very much of course (I just mentioned it because I thought some other P750 users on murc perhaps already have it... there was a thread about it also on murc) .
The bug you describe appears with all Parhelia based cards in the demo (but Matrox is in contact with crytek), but there is a possibility to fix it.
First, start the game and make your controls and graphic settings (for P750 I would suggest the lowest).
Then you have to add these lines to the 'systemcfg.lua' :
e_fog="0"
d3d9_VBPools = "0"
Then you have to enable the 'writing protection' for this file because Farcry will overwrite it at startup (don't forget to make the game settings before enabling writing protection!).
If you start the demo with enabled FAA, you will see the antialised polygon edges of the ground as lines through the transparent water because of the interpolation, if it is not fixed.
If FAA-16x is really fixed in Parhelia LX cards (like some guys said on murc a long time ago), everything will look okay, and in this case, we can hope Matrox will implement this working awesome FAA in their future products !
Of course you don't have to do this whole operation if you don't want to, but it would be really interesting.
Thank you anyway
first of all: Thank you!!!
Sorry if you downloaded the 500 mb only for me , but again: Thank you very much of course (I just mentioned it because I thought some other P750 users on murc perhaps already have it... there was a thread about it also on murc) .
The bug you describe appears with all Parhelia based cards in the demo (but Matrox is in contact with crytek), but there is a possibility to fix it.
First, start the game and make your controls and graphic settings (for P750 I would suggest the lowest).
Then you have to add these lines to the 'systemcfg.lua' :
e_fog="0"
d3d9_VBPools = "0"
Then you have to enable the 'writing protection' for this file because Farcry will overwrite it at startup (don't forget to make the game settings before enabling writing protection!).
If you start the demo with enabled FAA, you will see the antialised polygon edges of the ground as lines through the transparent water because of the interpolation, if it is not fixed.
If FAA-16x is really fixed in Parhelia LX cards (like some guys said on murc a long time ago), everything will look okay, and in this case, we can hope Matrox will implement this working awesome FAA in their future products !
Of course you don't have to do this whole operation if you don't want to, but it would be really interesting.
Thank you anyway
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