I few days ago I read a rumor about the NV40 that their pipelines could be variable . I know its just a rumor. But then I remembered something about the features about the parhelia.
on this link: parhelia - 36stage_shader
As you can see you can combine 2 pixelshader stages, so you get 10 stages.
For more complex pixelshaders based games this would improve de performance of the parhelia (I think ).
So if anyone knows if this is implemented at the moment, let me/us know.
on this link: parhelia - 36stage_shader
As you can see you can combine 2 pixelshader stages, so you get 10 stages.
For more complex pixelshaders based games this would improve de performance of the parhelia (I think ).
So if anyone knows if this is implemented at the moment, let me/us know.
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