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I don't understand why Matrox has become so quiet as to what changes/improvements to expect in each driver release.
Is it that their inter-company communication is poor? Or mabye it's because there are so many bugs in their core driver that they don't want to admit which flaws they are addressing?
Originally posted by schmosef I don't understand why Matrox has become so quiet as to what changes/improvements to expect in each driver release.
Is it that their inter-company communication is poor? Or mabye it's because there are so many bugs in their core driver that they don't want to admit which flaws they are addressing?
Truly disappointing.
Or maybe they're just not doing much? It never seems like it.
As I believe Haig said, it is only compiled against the DirectX 8 DDK (for some unbelievable reason).
personally, the only place I have noticed a difference between driver releases is in OpenGL. they have (suprisingly) made it better since the initial releases. Other than that...
"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
I believe that in order to be 1.5 compliant, it has to be able to produce floating point output off of the fragment shaders. not too positive about that though - that was just my interpretation of the OpenGL spec. hell, i'm pretty sure the vertex shader extension (required for 1.4) also requires floating point shader units.
as far as % scores, it is only 73% compliant to 1.4, and 16% compliant to 1.5
it is missing for 1.4:
GL_EXT_generate_mipmap
GL_ARB_imaging
GL_ARB_texture_env_crossbar
GL_ARB_vertex_program
it is missing for 1.5:
GL_ARB_occlusion_query
GL_ARB_vertex_buffer_object
GL_ARB_fragment_program
GL_ARB_point_sprite
GL_EXT_shadow_funcs
personally, i would consider it a minor miracle if they were able to do OpenGL 1.4 with it, let alone 1.5. that is assuming neither one required the ability to do floating point math on the GPU.
"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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