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  • Rainbow effect

    I'm really happy with the new g200 drivers, because opengl finally works with my system. (With older drivers I always got " memory parity errors".)
    Quake3 runs really fine without any problems but I when I played Quake2 , I found a strange problem. The game runs fine but when I shoot, the colors of the textures get totally screwed up.
    Does anybody have similar problems and know how to solve them?

    Thx
    Elemental
    Pentium3 500Mhz
    192MB Ram
    Matrox Millennium G200(8MB)

  • #2
    I only had these problems when using the 5.13 drivers. Current drivers don't give me as many problems, except for the occasional rainbow colored sky. I have not, nor will I use the Beta ICD.

    Rags



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    P3 450@560, BH6, 128MB PC100, Delta CD ROM, Mill.G200/G400, 8.4G WD, 8.4G seagate, SB16 (temp.), Yamaha Burner, Zip, Sportster 56K int., Storm Scanner.

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    • #3
      I had these problems with both 5.13 and 5.21. After I've installed 5.25 and using the beta ICD the "Discoeffects" in Quake 2 are no more problem.
      PIII 700@933 on Asus P3B-F, GF2 GTS, 512 MB Infineon

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      • #4
        I've had the same problems in Quake II
        and kingpin with all driver versions.
        I e-mailed Matrox technical support about
        this and included a screenshot. I haven't
        had a reply yet,but I'm sure they are well aware of this problem.

        ------------------
        MatroxG400MAX, AsusP2B-L(rev.1010), Celeron266(SL2QG@400MHz), 128MB PC100 SDRAM, QuantumFireball(ST)6.4, ADI MicroScanG66(19"), MonsterSoundMX200, PioneerDVD103-S(6x,32x), MotorolaCyberSURFR(cable), Windows98(4.10.1998+SP1)

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