As I have said before, I will say it again: There is something fishy in OGL ICD. I installed today 5.13 back to my system to get rid of constant crashes with my Tribes and did some quick demo runs in OGL. Lo' and behold: 5.13 is faster than 5.25 in Tribes with OGL. Although 5.13 gives texture corruption, it's gives more stable performance than 5.25 ever did give. With 5.25 I had stalls in every D3D or OGL game. Well, I will look ahead what the 5.30 will bring.
-Tumu
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Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
PD5.13, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES,
Win95OSR2.1 finnish
-Tumu
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Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
PD5.13, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES,
Win95OSR2.1 finnish
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