Does turning on the 32 Bit Z Buffer in the display properties make any difference in games such as Unreal, UTDemo, and Homeworld?
I had a friend told me that some strange glitches I get in HomeWorld might be fixed by enabling this and I am wondering if it will have any impact (positive or negative) on any of the games I am playing.
System Specs:
PIII-500 on Asus P2B MB
256 MB of Ram
Matrox G400 MAX
Windows 98 with Direct X 7 installed.
I am a little disappointed in UTDemo performance at 1024x768x32 bpp on the indoor deathmatch levels when I used Direct 3D mode (all the bells and whistles turned on). It plays smooth at 800x600x32 bpp. I hope the new drivers will straighten some of this out.
I had a friend told me that some strange glitches I get in HomeWorld might be fixed by enabling this and I am wondering if it will have any impact (positive or negative) on any of the games I am playing.
System Specs:
PIII-500 on Asus P2B MB
256 MB of Ram
Matrox G400 MAX
Windows 98 with Direct X 7 installed.
I am a little disappointed in UTDemo performance at 1024x768x32 bpp on the indoor deathmatch levels when I used Direct 3D mode (all the bells and whistles turned on). It plays smooth at 800x600x32 bpp. I hope the new drivers will straighten some of this out.
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