I tried running Quake 3 on my NT4 w/ SP5 machine. It was not a pleasant experience. I am using the updated 4.22 driver. First off, here's my specs:
QDI Brilliant IV
w/ bios 1.4 (P3 update)
Dual P3-500
256MB PC100 SDRAM
Matrox Millenuim G200 8 MB
w/ 4.22 drivers
w/ bios 2.6
@ 130 (using Powerstrip)
SB Live!
w/ Liveware 2.1
I just purchased the two P3s yesterday (replacing my now lonely P2-333), and was running Win98SE until yesterday, so I may compare the Quake3 performance from earlier this week to it's current performance, or lack there of.
The first thing I noticed was that I was unable to adjust the brightness, while I could under Win98. I was annoyed, but I figured I could deal with it. Then I tried to play. Everything was jumpy. The image didn't look that bad, I was getting about 4 fps (estimation, no I did not timedemo that). This was with normal settings and r_smp 0 or 1 (SMP didn't help). I found this jumpiness went away if I got close to a wall or was in an enclosed place. As soon as I looked at the rest around at the rest of the room, the jumpiness returned. I changed the color depth and texture quality to 16-bit, and everything was fine. However, after running a timedemo, I found I was getting only 20.6 fps at 16-bit. SMP improved this to 22.0, but under Win98SE I was getting 20.6 fps at 32-bit.
Is this problem related to the NT OpenGL ICD, or is something else to blame. I know my SMP is working, it is a wonderful to behold (encoding MP3s is fun now). But I don't think SMP is the issue. Anybody run Quake 3 w/ a G200 under NT?
[This message has been edited by noackjr (edited 10-03-1999).]
QDI Brilliant IV
w/ bios 1.4 (P3 update)
Dual P3-500
256MB PC100 SDRAM
Matrox Millenuim G200 8 MB
w/ 4.22 drivers
w/ bios 2.6
@ 130 (using Powerstrip)
SB Live!
w/ Liveware 2.1
I just purchased the two P3s yesterday (replacing my now lonely P2-333), and was running Win98SE until yesterday, so I may compare the Quake3 performance from earlier this week to it's current performance, or lack there of.
The first thing I noticed was that I was unable to adjust the brightness, while I could under Win98. I was annoyed, but I figured I could deal with it. Then I tried to play. Everything was jumpy. The image didn't look that bad, I was getting about 4 fps (estimation, no I did not timedemo that). This was with normal settings and r_smp 0 or 1 (SMP didn't help). I found this jumpiness went away if I got close to a wall or was in an enclosed place. As soon as I looked at the rest around at the rest of the room, the jumpiness returned. I changed the color depth and texture quality to 16-bit, and everything was fine. However, after running a timedemo, I found I was getting only 20.6 fps at 16-bit. SMP improved this to 22.0, but under Win98SE I was getting 20.6 fps at 32-bit.
Is this problem related to the NT OpenGL ICD, or is something else to blame. I know my SMP is working, it is a wonderful to behold (encoding MP3s is fun now). But I don't think SMP is the issue. Anybody run Quake 3 w/ a G200 under NT?
[This message has been edited by noackjr (edited 10-03-1999).]
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