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Green squares around lights in Q3, why ?

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  • Green squares around lights in Q3, why ?

    Hi, does everybody have green squares around the lights in Q3 test when texture colordepth is at 16 bits ? I don't have this problem when they are at 32 bits.
    To test it, go near a wall and throw a rocket. Look on the wall, you will see a green halo around the explosion. You can also use map 2 and go near a light on the 2 upper platforms to notice the green square around the light. Someone know if it can be solve ?


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    P2-350@392, ASUS P2B, 64 MB, G400 DualHead 32 meg (made in Ireland),SoundBlaster 128, Quantum Fireball EL 7.6, Optiquest V75
    P2-350@392, ASUS P2B, 64 MB, G400 DualHead 32 meg (made in Ireland),SoundBlaster 128, Quantum Fireball EL 7.6, Optiquest V75

  • #2
    there are some problems when using 32bit color and 16bbp Z with Quake 3. I have already reported it to r0m on several occasions

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