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GLQuake rainbows, Tribes texture corruption and occasional stalls..

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  • GLQuake rainbows, Tribes texture corruption and occasional stalls..

    ..are still happening with PD5.30.

    -Tumu, still waiting fixes for those..




    ------------------
    Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
    64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
    PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
    Win95OSR2.1 finnish


    Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
    64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
    Win98 finnish

  • #2
    Damn, and I thought I might actually try these drivers. There are two games I boot into Windows for (Quake/Quakeworld and HL), and of course Matrox can't get these right. Erg.

    -Wombat


    ------------------
    K6-2/350@400, 503+ rev 1.2a, 128MB PC100 RAM, Millenium G200, RH6.1 w/ 2.2.12-20, Win98, and too many classes

    Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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