Keep in mind that the game was origianlly Glide only... They didnt ever recommend anyone to use OpenGL and I dont believe it even supported ( see patch 1.6) which states this... The GL regarding NVIDa is strange to me, becuase they have a full ICD, and Matrox now has a Full ICD. You would think that the card should work. The fact is this though: THE GAME WAS NOT MEANT FOR OGL. Tribes 2 in fact will be, and should look fantastic.... the easiest way to tell is this: STARSIEGE had built in OGL support. PLay the demo that came with Tribes, or download the demo- you will see the "correct coding" for OGL. Its much diffrent than tribes.. Tribes 2 will be optomized for higher performance, and graphics, utilizing all 3 API's.... tribes 2 will be the shit.
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Can Matrox Please Fix Major Problems With Tribes in OpenGL?
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Have no clue with the shutdown of dynamax... dont know what their issues are gonna be...they may complete it, they may sell it.... I suggest they post it on the net for a free download to everyone.... their severance packages couldnt possibly make up for the hard work they put into it....and no reason for An extinct company to bank on it....
Sorry- that was no help huh?a digital display of evolution
(G200 with aid of Diamond Monster 3D II-SLI)
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Hi,
If I am not mistaken, the game works fine with TNT cards since the OpenGL implememtation was designed with the assistance of nvidia. hence this is a card specefic OpenGL and not a full implementation. You could see it a bit like a miniGL driver for nvidia... It is unfortunately true that there are still several bugs in games that Matrox is fixing with their latest drivers, but the BIG difference with Tribes is that ... it is not just Matrox that has a problem, like some other games, but here ONLY nvidia works fine... other manufacturer such as ATI, S3, etc. all have the same problems as Matrox with this game... So I thing the miniGL theory would be the best one out there... except that they do notclearly say that it is one
Z
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