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  • TurboGL and Half-life decal problem

    Hi,

    Was really enjoying Half-life with my G400Max and PowerDesk 5.25 drivers on my PIII 500 MHz. Absolutely no problems. Just had to try the TurboGL and 5.30 drivers, and now I'm having a decal problem. They flicker, fragment, dissappear, etc. The decals display fine with D3D and 5.30 drivers. My Half-life autoexec.cfg file is essential the one Kruzin has posted previously:

    gl_ztrick "1"
    gl_dither "1"
    gl_polyoffset "4"
    gl_lightholes "1"
    gl_keeptjunctions "1"
    r_decals "1"
    r_drawviewmodel "1"
    r_shadows "0"
    cl_himodels "1"
    gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
    brightness "2.5"
    gamma "3.0"
    gl_playermip "0"
    gl_picmip "0"
    gl_round_down "0"
    gl_texsort "1"
    gl_overbright "1"
    gl_palette_tex "1"
    r_decals "400"
    scr_conspeed "8000.00"
    r_mmx "1" //added 9/18/99 JRC
    s_a3d "1" //added 9/18/99 JRC
    joystick "0" //added 9/18/99 JRC
    s_eax "0" //added 9/18/99 JRC

    I've tried different gl_polyoffset values, all leading to the same results.

    [img]f:\2fort0000.bmp[/img]

    I'm not sure what to try next. The TurboGL manager says all is fine. Thanks for any suggestions.

    John


  • #2
    I would first try turning off the z-trick. Then try playing with texsort.

    Good luck,
    Wombat
    Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

    Comment


    • #3
      I would not change gl_texsort.
      gl_ztrick may or may not do anything.
      The one I would mess with is gl_polyoffset. Try anything from -1 to 12. You can use any value, including decimals. (but you already tried that)

      Also, try enabling 32bit zbuffer in the advanced powerdesk options if it's not already...

      [This message has been edited by Kruzin (edited 10-09-1999).]
      Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

      Comment


      • #4
        Looks great here. Figured out how to get V2 and G400 MAX to coexist, too. 1152x864 is perceptually smoother than 1024x768, don't know why (and no, 1024x768 isn't burping - fixed that one).

        I can get all my specs if necessary. I did turn off ztrick, I turned on paletted textures (had them on from the G400 Tweak util), and I left shadows of? on? r_shadows 0, whatever.

        Anywho, got more testing to do.
        The pessimist says: "The glass is half empty."
        The optimist says: "The glass is half full."
        The engineer says: "I put half of my water in a redundant glass."

        Comment


        • #5
          I have damage images (blood, burn marks, etc.) flicker and are now missing entirely with 5.30. I also lost the fog effect in water you see in the Well map. Tried 32 z. Any suggestions would be appreciated.

          Comment


          • #6
            Disregard previous post. Polyoffset worked for me.

            Comment


            • #7
              Hl still needs a bit of work--a ceilinglight which is solid on a V2 comes'n goes now depending on the players position . Mostly it is half there.Colours are better though and speed is fine .
              Textures in Q3 need work too. Max textures are unplayable here .

              ------------------
              In Harm's Way
              In Harm's Way

              Comment


              • #8
                Troop-
                Did you turn on 32bit z-buffer?
                I had a simialr problem with OGL, where certain lights and sighns at a distance would "flicker" in and out of view. 32bit zbuf fixed it right up...
                Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

                Comment


                • #9
                  Kruzin ( "for a bruzin" me dad used to say ).
                  Yes I use 32bit zb.The light is in crossfire,
                  main courtyard, hallway leading to the 2 rooms under the main second floor , at the end of the hallway , there's a light on the ceiling. Turn right there to get to the platform that goes to the second floor. See it ?


                  ------------------
                  In Harm's Way
                  In Harm's Way

                  Comment


                  • #10
                    No, I don't see it....but I'm also only using the regular ICD...no P3/K7 here...
                    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

                    Comment


                    • #11
                      Even with a 32-bit z-buffer, the light should still flicker if z-trick is true. Try turning that off.

                      -Wombat
                      Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

                      Comment


                      • #12
                        Thanks for the suggestions. I've tried them all, but nothing improved the situation. I did do a complete uninstall of PD 5.30, and re-installed 5.25. The decal problem is still there, but doesn't seem as bad (no change in autoexec.cfg). Uninstalled 5.25 and went back to 5.30 (heh...if the problem's there with both, I might as well get the extra FPS!). Now, no decals at all. The autoexec.cfg does have r_decals "1", so they should be on.

                        Any other ideas?

                        Thanks,

                        John

                        Comment


                        • #13
                          r_decals "1" means ONE decal will be displayed, until another one is created.

                          try r_decal "400" or something...
                          Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

                          Comment


                          • #14
                            Thanks Kruzin...

                            I thought r_decals meant decals on ("1")or off ("0"), and mp_decals was the number of decals displayed. I'll give it a shot.

                            John

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                            • #15
                              Originally thAts how you would enable/disable decals. however, in newer releases, they put a number on them instead of disableing/enableing them.

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