I know a lot of people have been having problems with GLquake and their G400. I got a solution-use TurboGl!! Copy the TurboGl file into your Quake main directory and GLQuake will start up with it just like it would with a 3dfx minigl. This fix takes care of the rainbow textures (at least in the 10 minutes I played) and is much smoother. I am running in 800x600 and 32bit, but if I wanted 1280 would be easily playable. Try it, it seems to fix all of the G400's issues with GlQuake.
Announcement
Collapse
No announcement yet.
GlQuake Fix
Collapse
X
-
Well, if just TurboGL would run on G200s and Celerons, I wouldn't have to whine about that ooooold 4.51 ICDb2 problem still existing in 5.30 anymore..
-Tumu, and the story continues..
------------------
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win95OSR2.1 finnish
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win98 finnish
-
Don't forget to start with the -fullsbar command line option.
I can't get rid of the funky colors in the status bar, but the TurboGL runs the game at 1280x1024x32bit, at an insane speed/framerate.The pessimist says: "The glass is half empty."
The optimist says: "The glass is half full."
The engineer says: "I put half of my water in a redundant glass."
Comment
-
Gee, Tumu, aren't you using the XGL200 Glide wrapper? Wouldn't that help?... seemed to help me.
Just a thought...
------------------
Holly
What? System specs? Oh, yes, right...well, at the moment, it's: Soyo 5EMA, K6-2 333, 256MB PC100 SDRAM, Maxtor 7GB HDD, LS-120, Promise Ultra33 EIDE controller, Diamond Monster Sound MX300, HP 8100i CD-RW, Hi-Val (Nakamichi) 16X 5-disk CD changer, Win98 +SR1...oh yeah, and a Millennium G200 8MB SGRAM.
[This message has been edited by motub (edited 19 October 1999).]Holly
"All we need is a voluntary, free-spirited, open ended program of procreative racial deconstruction."
-Jay Bulworth
Comment
-
motub, I haven't tried the XGl200 wrapper yet with GLQuake but I'll give it a try. If it works, it's only a workaround for the rainbow bug in PD, not a real solution. The real solution (and The Right Way(tm)) would be that the long-standing rainbow bug should be fixed. I wouldn't be even surprised if the rainbow bug would be the mother of all texture related corruption, but that would be a quite big assumption.
Question for Haig and/or BBoyz: Have you been able to reproduce the GLQuake/GLQW rainbow bug and will we see a fix for it in the next release of PD?
-Tumu
------------------
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win95OSR2.1 finnish
Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
Win98 finnish
Comment
-
From the command line: I made a shortcut under my start meny for GLQuake, C:\QUAKE\GLQUAKE.EXE -width 800 -height 600 -bpp 32 -GL_SGIS_multitexture,
first I set resolution, then color depth, then enable multitexturing. Good enough?
p3-500, 128mb, g400max, wd hd, promise, 3com
Comment
Comment