Has anyone elsed noticed the dithering in 16bit mode?
What I mean is this- with any of the older drivers in 16bit mode (D3D or OpenGL), I never noticed an dithering effects anywhere in the games. With 5.30 (and the TurboGL) in 16 bit mode, I can see dithering pretty clearly in any explosion or fogged areas of games. It looks a lot like the effect you get when looking at something through a screen door. I've also noticed that the area around lights in some games (UT) now exhibits some banding in 16 bit color, where there was never any before.
I've seen this in UT and in Q3Test1.08 so far. The only reason I haven't seen it elsewhere is because I haven't played anything else recently, I'm sure.
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Ace
What I mean is this- with any of the older drivers in 16bit mode (D3D or OpenGL), I never noticed an dithering effects anywhere in the games. With 5.30 (and the TurboGL) in 16 bit mode, I can see dithering pretty clearly in any explosion or fogged areas of games. It looks a lot like the effect you get when looking at something through a screen door. I've also noticed that the area around lights in some games (UT) now exhibits some banding in 16 bit color, where there was never any before.
I've seen this in UT and in Q3Test1.08 so far. The only reason I haven't seen it elsewhere is because I haven't played anything else recently, I'm sure.
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Ace
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