Just picked up a G400 MAX. I love the dual monitors, but the opengl is getting me down. I'm trying to run Half-Life at 1024 under the ICD and having no luck. As soon as I start to move, the screen seems to freeze and tear, and the machine hangs hard - reset button required. Running at 800 seems to at least run, but it gets noticeably slower in any halfway complex area (hallways and small rooms are fine; large rooms get jerky just standing in place and turning around). And then, whenever I try to alt-tab from the game, it crashes with "z_malloc: failed on allocation of 491 bytes". None of these occur using the voodoo2.
Reading the forums and newsgroups, I've seen various comments about opengl ranging from:
Lots of comments, but very little that's conclusive, and all told, rather confusing.
So, what's the actual state of opengl on the G400? Is the ICD usable? Is it still beta? Is the 5.25 ICD better? Does Half-Life work at all under the ICD? Is the turbogl ever going to be ported to PII cpus? Is Tribes ever going to run on the G400, and whose fault is it for not running?
At the moment, I'm generally left using the voodoo2, and wondering if all I got was an expensive second desktop. :-P The turbogl does sound like it helps a lot; but I'm not sure I want to spend $300 just to play Half-Life. :-P
Machine specs:
Abit BH6, Celeron 300a, G400 MAX DH, Sblive value, Adaptec 2940uw, 3Com 3c900, Wicked3D voodoo2 (no IRQs shared)
Matrox PD 5.30, Half-Life 1.0.13, Liveware 2.1, Wicked3D 2.80
Win98 with SE update
Reading the forums and newsgroups, I've seen various comments about opengl ranging from:
- Half-Life runs great under 5.25
- Half-Life doesn't like the ICD
- use the 5.25 ICD with 5.30
- opengl won't work with a voodoo card installed
- only the turbogl has a problem with voodoo cards; have to uninstall D3D drivers (huh?)
- don't have to uninstall drivers; just use DirectControl
- have to turn off second desktop for opengl
- don't have to turn off second desktop for turbogl
- the ICD is messed up, beta, unfinished, buggy; the turboGL solves everything
- gl_polyoffset 2 fixes the problem (decals?)
- Tribes is written specifically to the TNT's opengl
- Tribes won't run with Matrox's buggy ICD
- G400 won't work on Abit boards
- G400 will work on Abit boards
- G400 won't work with Sblive
- G400 will work with Sblive
- and my favorite: reinstalled windows and (whatever problem) went away
Lots of comments, but very little that's conclusive, and all told, rather confusing.
So, what's the actual state of opengl on the G400? Is the ICD usable? Is it still beta? Is the 5.25 ICD better? Does Half-Life work at all under the ICD? Is the turbogl ever going to be ported to PII cpus? Is Tribes ever going to run on the G400, and whose fault is it for not running?
At the moment, I'm generally left using the voodoo2, and wondering if all I got was an expensive second desktop. :-P The turbogl does sound like it helps a lot; but I'm not sure I want to spend $300 just to play Half-Life. :-P
Machine specs:
Abit BH6, Celeron 300a, G400 MAX DH, Sblive value, Adaptec 2940uw, 3Com 3c900, Wicked3D voodoo2 (no IRQs shared)
Matrox PD 5.30, Half-Life 1.0.13, Liveware 2.1, Wicked3D 2.80
Win98 with SE update
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