Announcement

Collapse
No announcement yet.

Solution for the rainbow-bug (GLQuake)!?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Solution for the rainbow-bug (GLQuake)!?

    Just an idea but is there an Open-GL ICD before 5.13 without the rainbow-bug? I installed PD 5.13 and higher. All versions have this bug. If there is an earlier ICD without the rainbow-textures I could copy it into the GLQuake-folder as opengl32.dll. This should solve the problem. Or am I wrong?

    So, is there such an ICD? Where can I find it and are there problems with this one?

    P5A-B, K6-2/400, G400 32MB SH, 128 MB SDRAM, Win98, DX7, PD 5.30

  • #2
    I think I had the bug even then. It kicked in at different times for different people.
    Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

    Comment


    • #3
      Yes there is, it's the first OGL ICD Matrox made, ICDb1. It was designed for PD4.51, so I don't know if it will work with PD5.xx. Still, PD4.51 and ICDb1 sucked in many other ways. Stick to the 5.xx-series if you can.

      For a workaround, you can turn off dynamic lighting in GLQuake/GLQW to get rid of those rainbows (and dynamic lighting). Just add r_dynamic 0 and gl_flashblend 1 commands into your id1/autoexec.cfg.

      -Tumu


      ------------------
      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
      64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
      PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win95OSR2.1 finnish


      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
      64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win98 finnish

      Comment

      Working...
      X