32bit Z will make objects in the distance clearer, but it comes with a small perf hit. For games like quake2 I would not use 32bit Z.
As for 32mb, you will see a difference in games like Quake 3 when using large textures at 1024x768 32bit.
An image at 1024x768 32bbp, and triple buffering uses 12.5mb alone for the frame buffer, so that leaves 3.5mb of memory for textures. You end up doing alot of AGP texturing, which of course in a game like quake3 will cut your frames down significantly. For most current games though 16MB cards are sufficient for 1024 gaming.
As for 32mb, you will see a difference in games like Quake 3 when using large textures at 1024x768 32bit.
An image at 1024x768 32bbp, and triple buffering uses 12.5mb alone for the frame buffer, so that leaves 3.5mb of memory for textures. You end up doing alot of AGP texturing, which of course in a game like quake3 will cut your frames down significantly. For most current games though 16MB cards are sufficient for 1024 gaming.
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