Hi,
Can anybody help me how to elimimate screen "tearing" in OpenGL games (Quake II, Half-Life etc.)? It shows itself as, e.g., jagged ("stepped") edges when you quickly turn around, or as flickering horizontal lines when firing weapons.
I remember on my old Voodoo card I could set some parameter for Glide which would increase the frame rate with similar "tearing" effect, but I've always kept it off since I prefer good image quality to shear speed (I cannot remeber the parameter, though). Is something similar can be done in OpenGL (or Direct3D for that matter)?
My system:
G400 DH 32Mb on GB GA-6BE MB
(had to force AGPx1 to eliminate crashes)
PIII 450 with 64Mb
Win98, Directx7, TurboGL
Andre
Can anybody help me how to elimimate screen "tearing" in OpenGL games (Quake II, Half-Life etc.)? It shows itself as, e.g., jagged ("stepped") edges when you quickly turn around, or as flickering horizontal lines when firing weapons.
I remember on my old Voodoo card I could set some parameter for Glide which would increase the frame rate with similar "tearing" effect, but I've always kept it off since I prefer good image quality to shear speed (I cannot remeber the parameter, though). Is something similar can be done in OpenGL (or Direct3D for that matter)?
My system:
G400 DH 32Mb on GB GA-6BE MB
(had to force AGPx1 to eliminate crashes)
PIII 450 with 64Mb
Win98, Directx7, TurboGL
Andre
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