Thanks Team MURC, you guys pull through and come up with a solution to get TurboGL working. Life is good =)
While my framerate seems to have dropped by about 10%, for whatever reason, gameplay seems smoother. Hard to describe really, especially since the difference was 62fps before and 56fps now (800x600@32bit), but it just feels ... hmm ... better.
The new level is okay I guess, nice architecture, kinda boring. Some of the graphics tweaks to the previous levels are nice as well.
Gameplay is enhanced greatly by the "Excellent" and "Humiliation" tracking, etc. I was playing on a 24 player deatthmatch server on Q3Tourney (not sure what its called now ... q3tourney2?) and racked up 20 frags using just the gauntlet. Mwuahah =)
The bots, i'm embarassed to say, whooped my ass. Playing vs a single third level bot and I was massively outmatched on Q3Tourney. I lost 10 to -2 without getting a single frag, twice the damned Sarge blasted me into the red mist. At lower difficluties, the bots were dumber than bricks though.
So, for pure deathmatch, Quake3 reaffirms itself as king, but its gonna have a hell of a time knocking Unreal Tourney down as the champ for cooperative games, like CTF and domination and such. I find UT's netcode to be massively broken (even on cable, its unplayable on the internet), but its a ROCKING game for LAN play, more so than Quake3 is.
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P3-450@558mhz@2.1v, ABit BE6, 128megs 7.3125ns PC133 SDRAM, SB Live! Value, G400 32meg Dualhead (@120%), Acer ALN-201 PCI 10bT NIC, 6.5gig Seagate Medalist Pro 7200rpm, 13gig Quantum Fireball CR, Yamaha 4416e Burner, Pioneer 10x DVD-ROM, Panasonic e70 17" Monitor, Antec KS-188 24" Tower, 6 year old Honeywell-SUH 101key Keyboard, Logitech Trackman Marble+
While my framerate seems to have dropped by about 10%, for whatever reason, gameplay seems smoother. Hard to describe really, especially since the difference was 62fps before and 56fps now (800x600@32bit), but it just feels ... hmm ... better.
The new level is okay I guess, nice architecture, kinda boring. Some of the graphics tweaks to the previous levels are nice as well.
Gameplay is enhanced greatly by the "Excellent" and "Humiliation" tracking, etc. I was playing on a 24 player deatthmatch server on Q3Tourney (not sure what its called now ... q3tourney2?) and racked up 20 frags using just the gauntlet. Mwuahah =)
The bots, i'm embarassed to say, whooped my ass. Playing vs a single third level bot and I was massively outmatched on Q3Tourney. I lost 10 to -2 without getting a single frag, twice the damned Sarge blasted me into the red mist. At lower difficluties, the bots were dumber than bricks though.
So, for pure deathmatch, Quake3 reaffirms itself as king, but its gonna have a hell of a time knocking Unreal Tourney down as the champ for cooperative games, like CTF and domination and such. I find UT's netcode to be massively broken (even on cable, its unplayable on the internet), but its a ROCKING game for LAN play, more so than Quake3 is.
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P3-450@558mhz@2.1v, ABit BE6, 128megs 7.3125ns PC133 SDRAM, SB Live! Value, G400 32meg Dualhead (@120%), Acer ALN-201 PCI 10bT NIC, 6.5gig Seagate Medalist Pro 7200rpm, 13gig Quantum Fireball CR, Yamaha 4416e Burner, Pioneer 10x DVD-ROM, Panasonic e70 17" Monitor, Antec KS-188 24" Tower, 6 year old Honeywell-SUH 101key Keyboard, Logitech Trackman Marble+
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