I was browsing through the matrox website for some drivers to the Matrox
Productiva G100 AGP video card and I stumbled upon this little tid-bit at
the following address.....
http://www.matrox.com/mga/press_room..._prodg1002.htm
The article reads the following...
---------------------------------------------
Hardware 3D rendering
The MGA-G100 also features a 3D engine with full perspective correct texture
mapping, lighting, Gouraud shading, fogging, stipple alpha-blending and
32-bit Z-buffering. It is capable of bus mastering and alpha-keying on
texture color or texel alpha key bit. Along with the following list of 3D
capabilities, Productiva G100 is fully Direct3D compliant.
---------------------------------------------
Is the Matrox Productiva G100 AGP really FULLY Direct3D Compliant? I
have tried to run many Direct3D Games with the Z-Buffering at 32 bit and it
usually crashes the program. When I try to view transparencies they come out
either as solids or dotty shapes. (depending on how transparent it is) Also
I've noticed image smothing on textures seem to shift constantly between
getting foggy and getting sharper in image quality when you move on or away
from them. Could someone please explain to me what is going on and how to remedy
the problem with my card?
Productiva G100 AGP video card and I stumbled upon this little tid-bit at
the following address.....
http://www.matrox.com/mga/press_room..._prodg1002.htm
The article reads the following...
---------------------------------------------
Hardware 3D rendering
The MGA-G100 also features a 3D engine with full perspective correct texture
mapping, lighting, Gouraud shading, fogging, stipple alpha-blending and
32-bit Z-buffering. It is capable of bus mastering and alpha-keying on
texture color or texel alpha key bit. Along with the following list of 3D
capabilities, Productiva G100 is fully Direct3D compliant.
---------------------------------------------
Is the Matrox Productiva G100 AGP really FULLY Direct3D Compliant? I
have tried to run many Direct3D Games with the Z-Buffering at 32 bit and it
usually crashes the program. When I try to view transparencies they come out
either as solids or dotty shapes. (depending on how transparent it is) Also
I've noticed image smothing on textures seem to shift constantly between
getting foggy and getting sharper in image quality when you move on or away
from them. Could someone please explain to me what is going on and how to remedy
the problem with my card?
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