Okay, here are my results- dolp!!! For some reason, on my system, the newest TEST locks up when using the OpenGL, after playing for a few. The demos both seem faster under the TurboGL (and with less visual anomalies) at all resolutions to 1024, with everything turned up (4/4 textures, trilinear, 32bit color/textures, etc.). Unfortunately, I can't complete the demos, or even a single game (mp or botmatch). After a given amount of time (varies depending on what I'm doing/how busy the game is), it locks hard, with the audio repeating (usually when someone gets fragged). I do know that demo001(? the one in the old Q3Test1 map) freezes right after the guys in the area where the Quad appears get fragged (right before you do, I believe), every time. So if the game action is the same, it freezes at the same place. Too bad, the turboGL both looks and runs better on my system at 1024. I actually managed to play thru 3 deaths on the new map1 online before it froze last night. I went back to the ICD, and can play okay, but I drop the rez to 800x600, just to get ~35 fps.
My comp is a P3-450 (o.c. to 558). The G400Max isn't overclocked (other than the non-standard AGP speed, though I'm using the 2/3 divider to minimize that too).
Oh well, maybe the next drivers will help.
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Ace
My comp is a P3-450 (o.c. to 558). The G400Max isn't overclocked (other than the non-standard AGP speed, though I'm using the 2/3 divider to minimize that too).
Oh well, maybe the next drivers will help.
------------------
Ace
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